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Gameguardian Change Location Device
ApiFunction :
gg.setLocation(Double Latitude,Double Longitude)
HTML tags gameguardian
(support icon and text color)
Str1="<font color='hexcolor'>String</font>";
Str2="<img src='filepath'>String</img>";
gg.choice({Str1},nil,"menu")
gg.multiChoice({Str2},nil,"menu")

price : 📌 20$
contact : @vikarihonest
service : 10 minutes
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Gameguardian Video
*can be used to create video tutorials, openings, achievements.

ApiFunction:
gg.video(path video)
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Menu Tester Gameguardian
with Floating Search Class
::Apifunction for additional security::

lasm=gg.d(1)
load=gg.d(2)
log=gg.d(4)

if lasm then
--Important
print("lasm")
return
end
if load then
print("load")
return
end
if log then
print("log")
return
end

price 10$ for service moded gg
contact : @vikarihonest
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Solitaire Games
Simple ESP with Text Detector
Forwarded from Gameguardian Merger
Lua
for i = 20, 100, 20 do
gg.sleep(300)
gg.toast(i.."%")
end

ʟᴏᴀᴅɪɴɢ ᴛᴏᴀsᴛ
Forwarded from Gameguardian Merger
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menu=gg.choice({"camera"},0,"title")
if menu==1 then
--camera
input=gg.prompt("add value")
for i = 20, 100, 20 do
gg.sleep(300)
gg.toast(i.."%")
end
gg.alert("Camera Set :"..input)
gg.setUnityCamera(input)
end

New ApiFunction :
🔤🔤.setUnityCamera(int)

Note :
1️⃣.this is a function only for unity games without offset.
2️⃣.available on gg merger v2.
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Forwarded from Gameguardian Merger
base.apk
163.1 MB
GG Merger v2
Games : Horrorfield
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Add Background Color in Games
Forwarded from Gameguardian Merger
::GET FUNCTION::
gg.getInt(class,fieldname)
--10
gg.getString(class,fieldname)
--DeviceModel
gg.getFloat(class,fieldname)
--22.2f
gg.getBool(class,fieldname)
--false
gg.getList(class,fieldname)
--table {}

gg.getInt(class,methodname)
gg.getString(class,methodname)
gg.getFloat(class,methodname)
gg.getBool(class,methodname)
gg.getList(class,methodname)

::SET FUNCTION::
gg.setInt(class,fieldname,100)
gg.setString(class,fieldname,"UserGuest")
gg.setFloat(class,fieldname,2.50)
gg.setBool(class,fieldname,true)

gg.setInt(class,methodname,integer)
gg.setString(class,methodname,string)
gg.setFloat(class,methodname,float)
gg.setBool(class,methodname,boolean)

::SET COLOR::
--Param (Color value)
gg.setColor(class,methodname,"#ff0000")

::GET OBJ POSITION::
player=gg.getList(class,methodname)
for i = 1,#player do
print(Vec3(player[i].x))
print(Vec3(player[i].y))
--3D
--print(Vec3(player[i].z))
end
GG Merger v3
gg.getList + Vec3 Apifunction
for Get Position OBJ in Games
2025/01/21 04:49:06
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