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This is the taste of a lia-
https://redd.it/1gwk73k
@r_grandorder
Just summer Xu, third ascension
https://redd.it/1gwldpc
@r_grandorder
So Ritsuka Summon The Divine Empress of Mankind (Who happens to totally not be a god! DIVINITY SKILL RANK-EX wheatear she likes it or not) from R63 W40K! How well do you think she would would be able to get along with servants of a similar nature! And who would most likely end up trying to end her?
https://redd.it/1gwmn5w
@r_grandorder
Why should embers, fous, command codes and craft essences be tied to an inventory system?

Consumable items used en masse shouldn't have arbitrary limit for storage. Nor should there be a limit to the amount you spend to level up existing ones.

This is not only annoying when there's an arbitrary animation that plays every time you do consume them that eats up time, but it's worsened because every time you attempt to consume 4-5* embers, it literally asks you in a separate prompt if you "are sure you want to spend resources that contain rarity 4 and up?".

There is no direct bearing or influence on gameplay other than to waste time managing resources.

Oh, so you want to redeem all those lotto tickets and use them to level up a servant past level 100? I hope you're prepared to sit and do nothing but that for a whole hour. Redeeming tickets, clearing your gift box, selling 3* embers, spending the embers you get 20 at a time, being asked if you're "sure" and going through a mandatory but skippable animation and repeating the whole process until everything is exhausted.

In other gacha games, you can literally just set a number of what you want to consume and then redeem everything in a span of less than a minute.

And in a sea of craft essences, you have to either individually pick out what you like, manage whatever is likely to show up in a rerun of an event, or just downright use them as mats for leveling up the handful of actually useful CEs.

It's best to just remove the inventory system. It's not like you'd somehow hit the 700 servant limit when there isn't even 500 servants released in FGO at this very moment, and they've shown that mats such as the Command Code Openers and Beast Footprints can just be treated like regular materials.

Why on earth should Embers, Fous, Craft Essences and Command Codes take up inventory space intended to be shared with servants?

Why should craft essences even have an inventory limit? It's not like you benefit from anything you don't equip, and what can be equipped on a servant is limited by the (also arbitrary) deployment cost for each team.

Why is there unnecessary inventory management for basic materials used to strengthen characters when there doesn't need to be any?



https://redd.it/1gwjfsr
@r_grandorder
2025/07/05 14:47:40
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