Forwarded from ะะปะพะณ*
#prog #rust... #game?
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ: Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ: Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
blog.tonari.no
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ | tonari blog
Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
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Arti 1.0.0 is released: the Rust Tor implementation is ready for production use:
https://blog.torproject.org/arti_100_released
https://blog.torproject.org/arti_100_released
blog.torproject.org
Arti 1.0.0 is released: Our Rust Tor implementation is ready for production use. | Tor Project
Arti 1.0.0 is released and ready for download.
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GATs stabilization PR has been merged! https://github.com/rust-lang/rust/pull/96709#issuecomment-1245350608
GitHub
Stabilize generic associated types by jackh726 ยท Pull Request #96709 ยท rust-lang/rust
Closes #44265
r? @nikomatsakis
โก Status of the discussion โก
There have been several serious concerns raised, summarized here.
There has also been a deep-dive comment explaining some of the "...
r? @nikomatsakis
โก Status of the discussion โก
There have been several serious concerns raised, summarized here.
There has also been a deep-dive comment explaining some of the "...
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Forwarded from ozkriff.games ๐ฆ (ozkriff๐บ๐ฆ)
# Ultimechs - Multiplayer VR Game Made with Unity/C#/Rust
https://store.steampowered.com/app/1657780/Ultimechs
Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):
- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU
And an overview quote from the Rust GameDev Discord:
> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
https://store.steampowered.com/app/1657780/Ultimechs
Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):
- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU
And an overview quote from the Rust GameDev Discord:
> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
Steampowered
Ultimechs on Steam
Your mech is ready. The crowd roars. Welcome to the arena! The thrill of professional athletics meets the precision of purpose-built machines in Ultimechs, the latest multiplayer VR gaming experience from Resolution Games.
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> The Rust in Linux debate is over. The implementation has begun. In an email conversation, Linux's creator Linus Torvalds, told me, "Unless something odd happens, it [Rust] will make it into 6.1."
https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
ZDNET
Linus Torvalds: Rust will go into Linux 6.1
At the Kernel Maintainers Summit, the question wasn't, "Would Rust make it into Linux?" Instead, it was, "What to do about its compilers?"
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The HTTP crash course nobody asked for
https://fasterthanli.me/articles/the-http-crash-course-nobody-asked-for
https://fasterthanli.me/articles/the-http-crash-course-nobody-asked-for
fasterthanli.me
The HTTP crash course nobody asked for
HTTP does a pretty good job staying out of everyoneโs way.
If youโre reading this article, thereโs a solid chance it was delivered to you over HTTP. Even if youโre reading this from an RSS reader o...
If youโre reading this article, thereโs a solid chance it was delivered to you over HTTP. Even if youโre reading this from an RSS reader o...
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Announcing Rust 1.65.0
https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html
https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html
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Awesome Rust
Announcing Rust 1.65.0 https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html
GitHub
GitHub - cozodb/cozo: A transactional, relational-graph-vector database that uses Datalog for query. The hippocampus for AI!
A transactional, relational-graph-vector database that uses Datalog for query. The hippocampus for AI! - cozodb/cozo
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