tgoop.com/GODZILAMOD/4297
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Vector3( * oCalcShootTargetLocByStartAndRot)(void * pObj, Vector3 Start, FRotator ShootRot, void * OutHitResult) = 0;
Vector3 CalcShootTargetLocByStartAndRot(void * pObj, Vector3 Start, FRotator ShootRot, void * OutHitResult) {
if (SKY_SHOT) {
auto Target = GetTargetForBulletTrack();
if (Target) {
if ( * (bool *)(g_LocalPlayer + 0x874) || * (bool *)(g_LocalPlayer + 0xb6c)) {
Vector3 targetAimPos = GetBonePos(Target, 6);
targetAimPos.Z += 10.0f; //Head Position
uintptr_t ShootWeaponEntityComponent = * (uintptr_t *)((uintptr_t)pObj + 0x100);
if (ShootWeaponEntityComponent) {
auto RootComponent = * (uintptr_t *)(Target + 0x140);
if (RootComponent) {
Vector3 ComponentVelocity = * (Vector3 *)(RootComponent + 0x1a0);
float distance = Vector3::Distance(GetBonePos(g_LocalPlayer, 0), targetAimPos);
float BulletFireSpeed = * (float *)(ShootWeaponEntityComponent + 0x340);
auto timeToTravel = distance / BulletFireSpeed;
targetAimPos += ComponentVelocity * timeToTravel;
}
ShootRot = VectorToRotator(Start - targetAimPos);
}
}
}
}
return oCalcShootTargetLocByStartAndRot(pObj, Start, ShootRot, OutHitResult);
}
//=========SKY SHOT END=============
Pubg lite Real 32Bit Sky Shot offset base Code
Public By - Lucky
#For Chutiya logo k liye Jo bol rahe h Hamara Src Use ker rhe hai sab Are Bsdk Tu konsa khud ka banaya hai src Maderchod pubg lite m bullet track bhi koi or leker aya tha tab tu paida bhi nahi huya hoga to beta gyan mat chod or chup chap jo ker rha hai wo krr
BY ๐๐๐๐๐๐๐ ๐๐๐๐ ๐ป๐๐๐๐ข[๐ฒ๐๐๐๐๐๐๐๐๐๐] ๐ฎ๐ณโข
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