tgoop.com/XenoCheats/54
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The Layers on how Pubg Protection Works!
First layer: Runtime Decryption
libUE4.so is encrypted (.LOAD and probably .TEXT sections). This part will be decrypt in libtprt.so. If I remember the encryption key in 0.18.0 was the libtprt.so CRC itself, I think it has changed now.
Second layer: tersafe Heartbeat Check
libtersafe.so will doing internal check every second, this including APK crc, LIB crc, ptrace checking, files count checking, emu check, etc.
All of this can be patched easily by hooking API functions like fopen, readdir, strcmp, etc.
Third layer: Heartbeat Server
PUBG always send data every time we shoot, this data will be passed to tss_sdk_ioctl with code 37. This data is likely informations of current game, like APK info, emu check, game kills, hp, ammo, etc. This is what likely causing you to get 10y ban if something is detected, otherwise if you patch this heartbeat you will get 10m ban because the server is not receiving any data when the player is in a match. The only way to patch this is to make sure what you do is not detected or intercepting the Data when it's about to be send to the server
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BY ʰᵃᶜᵏⁱⁿᵍ ᵍᵘⁱᵈᵉ ° ˣᵉⁿᵒ
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