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Natalia Kupovets is a Senior Character Artist at Paradox Interactive with extensive experience in 3D modeling for games. She previously worked as a Senior 3D Artist at Resolution Games, a Hard-Surface Artist at Starbreeze Studios, and a 3D Artist at Wargaming.net. Her career also includes roles at Vostok Games and ParaART LLC, focusing on character creation, hard-surface modeling, and environment design for AAA and VR projects.
Ever wondered how to land a job at an international game studio? In this talk, speaker will share everything she wish she knew—from preparing a solid CV and test assignment to adapting to a new work culture and moving abroad. We'll talk about the real challenges, the exciting opportunities, and what it actually takes to make it. Whether you're just starting out or looking to take the next step, this is your guide to going global in the games industry.
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